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The Hope of Mÿarnn
Project Type
Video Game
Role
Sound Designer, Composer & Narrative Designer
Date
2025
Location
Remote
The Hope of Mÿarnn | Top-Down Narrative Time-Loop Game (Ubisoft Game Jam)
Overview
Created for the Ubisoft Game Jam, The Hope of Mÿarnn is a narrative adventure set around an inevitable temporal loop. As Ilzaarch, Oracle of Khronos, players explore diverse biomes and negotiate with fractured factions to avert a prophetic cataclysm before time resets.
Audio & Music
Biome Ambiances: Built distinct sonic identities for four environments, aiding navigation and world immersion.
Original Score: Composed dynamic cues that shift between Khronos’s mystical themes and the urgency of the ticking loop.
Diegetic SFX: Designed responsive sound effects for prophetic abilities, UI interactions, and loop reset transitions.
Narrative Design
Mythology & Lore: Wrote the island's historical background, the Khronos mythos, and the mechanics behind the cataclysm.
Interactive Storytelling: Co-developed dialogue trees, faction motivations, and environmental narrative cues driving the player's diplomatic choices.

