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Shattered Home

Project Type

Video Game

Role

Sound Designer

Date

December 2025

Location

Bordeaux/Paris

Shattered Home : 3D Co-op Exploration & Restoration Game

Overview

Shattered Home is a contemplative two-player co-op game set on the ruins of a planet collapsing into an internal black hole. Together, players operate specialized scientific gear and environmental machinery to stabilize the core and restore life to the surface.

Audio Direction

Grounded Sci-Fi: Processed public NASA telemetry, plasma wave recordings, and electromagnetic captures to build tactile, believable audio for instruments and anomalies.

Dynamic Contrast: Juxtaposed the heavy, low-end pull of the black hole with warm, evolving soundscapes that bloom as areas are restored.

Co-op Legibility: Prioritized distinct frequency ranges for player-driven feedback and tool telemetry so cooperative cues stay clear even during complex environmental shifts.

Implementation & Tech

Spatial Systems: Set up 3D emitters and distance-based filtering tied directly to the gravitational center and terrain fragmentation.

Interactive Tooling: Built low-latency audio hooks for physics-driven tools and collaborative puzzle mechanics.

Mix & Optimization: Structured strict voice concurrency limits, organized modular banks, and tuned dynamic ducking to keep the mix clean during heavy physics events.

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