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Le Baiser de la Fée
Project Type
Video Game
Role
Sound Designer
Date
2026
Location
Bordeaux/Montpellier
The Fairy's Kiss (Le Baiser de la Fée)
Format: Custom arcade cabinet at the Opéra Orchestre National Montpellier (2026-2027 season), presented alongside Théodore Akimenko’s opera-ballet.
Overview
Set in the 1960s Swiss Alps, the game follows Rudy, a lone wolf hunter tracking across frozen peaks after the Ice Maiden destroys his village. Built to bridge classical opera and arcade gaming, the project delivers a raw, tragic dive into alpine folklore.
Audio Approach
Grounded Naturalism: Built a detailed library for severe winter environments, including cracking glacial ice, shifting high-altitude winds, period-accurate field gear, and tactile weapon impacts.
Supernatural Textures: Designed the sonic identity of the Ice Maiden by warping acoustic sources and layering tonal drones to give the curse an uncanny, mythic presence.
Narrative Balance: Blended stark environmental reality with dark fantasy processing to track Rudy’s psychological descent and the story's tragic tone.
Cabinet Mixing: Voiced and mixed the game specifically for the custom arcade hardware, cutting through the high-traffic acoustics of an opera house lobby while keeping low-end punch and speech clarity intact.

















