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Fantasmagora

Project Type

Video Game

Role

Sound Designer

Date

2026

Location

Montpellier

Fantasmagora :Interactive Architectural Mapping & Collective Experience
Projected onto the facade of the Agora for the "Cœur de Ville en Lumières" festival (Montpellier, France).

Overview

Fantasmagora is an interactive projection mapping experience following a young fennec fox who sneaks into a forbidden cave through his dreams. The crowd drives the story live: using their smartphones, spectators vote in real time between four choices to dictate the hero’s path across the building facade.

Audio Direction

To match the North African-inspired cartoon aesthetic, the sound design pairs tactile, organic textures with traditional Maghrebi instrumentation. The mix was specifically balanced to keep the narrative poetic while cutting through an open-air public environment with punch and clarity.

My Role

Sound Design & Foley: Created all original SFX, blending expressive cartoon impacts with regional instruments.

Interactive Audio Implementation: Built dynamic transitions to support branching storylines tied to live smartphone votes and visual cues.

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