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Dragon Uprising Online

Project Type

Video Game

Role

Lead Audio & Technical Sound Designer

Date

2026

Location

Bordeaux/Nantes

Dragon Uprising Online | Co-op Action-JRPG / Boss Arena

Overview
A co-op action JRPG centered on multi-phase boss fights against colossal deities. Players wield a dual-state combat system, switching between agile ground combat and airborne dragon mechanics, or controlling both simultaneously during peak encounters.

Key Responsibilities
Audio Direction: Defined the sonic identity, bridging traditional high-fantasy JRPG orchestration with hard-hitting, modern arena combat SFX.

Sound Design & VO: Built the complete sound library from scratch (player kits, boss abilities, magic impacts, creature vocals) and directed voice recording sessions and processing pipelines.

Cinematics & Mix: Cut, designed, and mixed audio for narrative cutscenes and gameplay trailers, focusing on impact, low-end clarity, and dynamic range.

Technical Audio & Implementation
State-Driven Systems: Built runtime architectures handling the transition between humanoid, dragon, and dual-control modes, featuring adaptive attenuation curves, spatialization shifts, and perspective-based ducking.

Dynamic Multiplayer Mix: Designed priority systems, real-time sidechain ducking, and aggressive voice-culling to keep critical combat feedback readable during dense co-op fights.

Integration & Profiling: Implemented real-time RTPCs and audio triggers alongside gameplay programmers; profiled CPU voice count, memory pools, and streaming bandwidth for stable online performance.

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