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Absolute Sumo : Chonk Arena
Project Type
Video Game
Role
Audio Lead & Sound Designer
Date
2026
Location
Bordeaux/Nantes
Absolute Sumo: Chonk Arena | Online Party Brawler
Overview
A chaotic physics brawler where players control round meme animals fighting to knock each other out of shifting rings. Characters dynamically grow from wobblers into massive heavyweights over a match, requiring an audio landscape that scales alongside the visual slapstick.
Key Contributions
Audio Direction: Blended classic 90s arcade punch with vintage anime aesthetics, focusing on heavy transient impacts, cartoon accents, and readable collision cues.
Dynamic Scaling: Built runtime systems that scale impact weight, Foley, charge-ups, and voices dynamically as character masses inflate across rounds.
Clarity in Chaos: Tuned real-time priority tiers, voice-stealing limits, and spatial curves alongside the engineering team to keep 8-player physics brawls clean and readable.
Interactive Music & Cues: Structured adaptive music shifts and sharp warning cues for sudden arena changes, climaxes, and ring-outs.
Pipeline: Owned the pipeline from custom synthesis and Foley recording through to in-engine profiling and final mix.













