Matthieu GERMAIN
Sound Designer, Composer & Audio Implementer
I craft visceral, gameplay-driven audio systems and original scores, bridging the gap between creative vision and technical execution.
With deep experience scoring and directing audio for fast-paced action titles as well as architecting complex systems for narrative-driven experiences, I focus on tactile feedback, musical momentum, and performance-optimized middleware integration. Whether composing dynamic soundtracks, designing high-impact combat transients, or profiling audio pipelines directly in-engine, my goal is simple: deliver clean, punchy audio and music that serve both the story and the player's reflexes.
Music & Original Scores
Whether scoring interactive video games, narrative films, or standalone albums, I compose, mix, and master music driven by narrative intent and kinetic momentum. My work bridges disparate genres : from sweeping orchestral arrangements and heavy rock/metal riffs to pulsing electronic textures and warm lo-fi beats, engineered to retain punch, clarity, and spatial depth in both dynamic in-game systems and linear releases.
A selection of recent compositions for games and linear media



